Have a personal or library account? Click to login
Mastering AndEngine Game Development Cover

Mastering AndEngine Game Development

Move beyond basic games and explore the limits of AndEngine

Paid access
|Jan 2025
Product purchase options

Table of Contents

  1. Setting up the project
  2. Replacing 2D sprites with 3D models
  3. Physics engine integration
  4. Frame-based animation sequences
  5. Skeletal animations
  6. Creating 3D effects in 2D
  7. Static lighting
  8. Dynamic lighting
  9. User Interfaces
  10. Shading, aliasing and resolutions
  11. Adding sounds and effects
  12. Building worlds for our project
  13. Networking and latency
  14. Adding custom functionality
PDF ISBN: 978-1-78398-115-1
Publisher: Packt Publishing Limited
Copyright owner: © 2015 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 278