
Mastering AndEngine Game Development
Move beyond basic games and explore the limits of AndEngine
Publisher:Packt Publishing Limited
By: Maya Posch
Paid access
|Jan 2025Table of Contents
- Setting up the project
- Replacing 2D sprites with 3D models
- Physics engine integration
- Frame-based animation sequences
- Skeletal animations
- Creating 3D effects in 2D
- Static lighting
- Dynamic lighting
- User Interfaces
- Shading, aliasing and resolutions
- Adding sounds and effects
- Building worlds for our project
- Networking and latency
- Adding custom functionality
PDF ISBN: 978-1-78398-115-1
Publisher: Packt Publishing Limited
Copyright owner: © 2015 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 278
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