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Cocos2d-x cookbook Cover

Cocos2d-x cookbook

Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

Paid access
|Sep 2025
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Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

Key Features

    Book Description

    What you will learn

    • Install and set up Cocos2dx for your development environment
    • Build, test, and release game applications for iOS and Android
    • Develop your games for multiple platforms
    • Customize Cocos2dx for your games
    • Use a physical engine in your games
    • Save and load text, JSON, XML, or other formats
    • Explore the brand new features of Cocos2dx

    Who this book is for

    If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book.

    Table of Contents

    1. Getting started with cocos2d-x
    2. Creating Sprits
    3. Working with Labels
    4. Building Scenes and Layers
    5. Creating GUIs
    6. Playing Sounds
    7. Working with Resourc files
    8. Working with Devices
    9. Controlling Physics
    10. Improving Games with extra features
    11. Taking Advantage
    PDF ISBN: 978-1-78328-476-4
    Publisher: Packt Publishing Limited
    Copyright owner: © 2015 Packt Publishing Limited
    Publication date: 2025
    Language: English
    Pages: 254