
Learning game AI programming with Lua
Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics
Publisher:Packt Publishing Limited
By: David Young
Paid access
|Jan 2025Table of Contents
- Getting started with AI Sandbox
- Agent Movement
- Character Animation
- Brain Body Control
- Navigating Environments
- Decision Making
- Knowledge Representation
- Sensory Perception
- Tactics
PDF ISBN: 978-1-78328-134-3
Publisher: Packt Publishing Limited
Copyright owner: © 2014 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 352
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