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Learning game AI programming with Lua Cover

Learning game AI programming with Lua

Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

Paid access
|Dec 2014
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Table of Contents

  1. Getting started with AI Sandbox
  2. Agent Movement
  3. Character Animation
  4. Brain Body Control
  5. Navigating Environments
  6. Decision Making
  7. Knowledge Representation
  8. Sensory Perception
  9. Tactics
PDF ISBN: 978-1-78328-134-3
Publisher: Packt Publishing Limited
Copyright owner: © 2014 Packt Publishing Limited
Publication date: 2014
Language: English
Pages: 352