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Unreal Engine 4 AI Programming Essentials Cover

Unreal Engine 4 AI Programming Essentials

Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

Paid access
|Apr 2016
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Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

Key Features

  • Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement
  • Configure and debug Game AI logic using multiple methodologies
  • Bridge the gap between your knowledge and Game AI in Unreal Engine 4

Book Description

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart
navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.

What you will learn

  • ? Understand the fundamental components of game AI within Unreal Engine 4
  • ? Skillfully introduce game AI within Unreal Engine 4
  • ? Configure, customize, and assign navigation and AI components to your pawn
  • ? Create, debug, and analyze game AI behavior
  • ? Design responsive game AI using the Behavior Tree methodology
  • ? Create smart objects designed to interact with AI
  • ? Utilize advanced AI features within your project to maximize the user experience

Who this book is for

This book is for programmers and artists who want to expand their knowledge of game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into game AI.

Table of Contents

  1. What is Game AI?
  2. Creating Basic AI
  3. Adding Randomness and Probability
  4. Introducing Movement
  5. Giving our AI Choice
  6. How does our AI Sense?
  7. More Advanced Movement
  8. Creating Enemy AI
  9. What have we learned?
PDF ISBN: 978-1-78439-655-8
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2016
Language: English
Pages: 188

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