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Unreal Engine 4 AI Programming Essentials Cover

Unreal Engine 4 AI Programming Essentials

Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

Paid access
|Apr 2016
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Authors

Feng Jie :

Jie Feng is originally from Jiaxing, China. He is currently a PhD candidate at Columbia University, specializing in machine learning and computer vision. He has conducted research on problems ranging from detecting and recognizing objects in images and retrieving similar images from large-scale databases to understanding human behavior in videos. Jie's work has been published at top international conferences, and he has been granted a U.S. patent. He is also a software designer and developer and has worked at Microsoft, Amazon, and Adobe. Jie is passionate about applying Artificial Intelligence to real-world problems. His project using Microsoft Kinect to analyze motion for fitness has won People's Choice Award at Innovative Health Tech NYC competition, 2013. Jie is currently working on a fashion discovery product named EyeStyle. Video games are the very thing that motivated him to study computer science. His favorite genre is action adventure. Titles including Resident Evil, Tomb Raider, and Uncharted inspire him in innovative thinking. This book is a unique experience for Jie to put his knowledge on Artificial Intelligence to game design and examine the potential of creating intelligent characters using Unreal Engine 4.Newton Peter :

Peter L. Newton is a programmer who started on the game development scene when game modding was most relevant back in 2001. Since then, his skills have developed, allowing him to gain jobs as a game engine developer, and currently contracting with clients developing games and CG experiences.

PDF ISBN: 978-1-78439-655-8
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2016
Language: English
Pages: 188