If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
What you will learn
Create an animation state machine to drive AI animations within Lua
Build and find paths on navigation meshes
Write and debug Lua scripts within a fullscale Lua IDE
Develop decision logic with behavior trees, state machines, and decision trees to build modular, reusable AI
Manage short and longterm knowledge representation with blackboard data structures
Add sensory perception to give AIs the ability to see and hear
Develop highlevel tactics with multiple AIs based on influence maps