Understand the latest features of Unity 5 such as state machines, meshes, and animation graphs
Move, transform, and change objects over time using script files
Use the animation editor and curve tools
Import and configure externally created animations for use in Unity scenes
See how to link animations to C# script
Animate cameras and create a particle system
Produce sophisticated sprite animations for both 2D and 3D games
Apply more advanced workflows and techniques to refine character animations
Who this book is for
This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.