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Game Development Using Python
Game Development Using Python
Publisher:
Mercury Learning and Information
By:
James R. Parker
Paid access
|
Jan 2021
Product purchase options
E-Book
€74.95
Institutions
€149.00
Print: Available at Amazon
Product purchase options
E-Book
€74.95
Institutions
€149.00
Print: Available at Amazon
Description
Table of contents
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Table of contents
Frontmatter
Contents
Preface
Chapter 0 Games
Chapter 1 Introduction to How Games Work
Chapter 2 Graphics and Images
Chapter 3 The Game Loop
Chapter 4 Game AI: Collisions
Chapter 5 Navigation and Control
Chapter 6 Sound
Chapter 7 C2H6O Jet Boat Race
Chapter 8 Animation
Chapter 9 C2H6O − Final Steps
Chapter 10 Networking
Chapter 11 Card Games
Chapter 12 Platformers: Methods for Building a Side-Scrolling Game
Appendix A: A* in Python
Appendix B: C2H6O Jet Boat Race Game Design Document
Appendix C: The NPC (Boat) Class for the Example Game
Index
20 chapters available
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PDF ISBN:
978-1-68392-626-9
|
E-Pub ISBN:
978-1-68392-625-2
|
Paperback ISBN:
978-1-68392-627-6
|
DOI:
10.1515/9781683926269
Publisher:
Mercury Learning and Information
Copyright owner:
© 2021 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2021
Language:
English
Pages:
338
Keywords:
game designers
,
game developers
,
pygame
,
game hobbyists
,
programmers
,
python
,
programming
,
game design
Related subjects:
Computer sciences
,
Programming and languages
,
Computer sciences, other
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