
Game Development Using Python
Publisher:Mercury Learning and Information
By: James R. Parker
Paid access
|Jan 2021Table of contents
Frontmatter
Contents
Preface
Chapter 0 Games
Chapter 1 Introduction to How Games Work
Chapter 2 Graphics and Images
Chapter 3 The Game Loop
Chapter 4 Game AI: Collisions
Chapter 5 Navigation and Control
Chapter 6 Sound
Chapter 7 C2H6O Jet Boat Race
Chapter 8 Animation
Chapter 9 C2H6O − Final Steps
Chapter 10 Networking
Chapter 11 Card Games
Chapter 12 Platformers: Methods for Building a Side-Scrolling Game
Appendix A: A* in Python
Appendix B: C2H6O Jet Boat Race Game Design Document
Appendix C: The NPC (Boat) Class for the Example Game
Index
20 chapters available
PDF ISBN: 978-1-68392-626-9 | E-Pub ISBN: 978-1-68392-625-2 | Paperback ISBN: 978-1-68392-627-6 | DOI: https://doi.org/10.1515/9781683926269
Publisher: Mercury Learning and Information
Copyright owner: © 2021 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2021
Language: English
Pages: 338
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