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Classic Game Design
Classic Game Design
From Pong to Pac-Man with Unity
Publisher:
Mercury Learning and Information
By:
Franz Lanzinger
Paid access
|
May 2019
Product purchase options
E-Book
€64.95
Institutions
€149.00
Print: Available at Amazon
Product purchase options
E-Book
€64.95
Institutions
€149.00
Print: Available at Amazon
Description
Table of contents
Authors
Resources
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Table of contents
Frontmatter
TABLE OF CONTENTS
Acknowledgments
About the Author
CHAPTER 1: INTRODUCTION
CHAPTER 2: TOOLS OF THE TRADE
CHAPTER 3: PONG
CHAPTER 4: CLASSIC PADDLE GAME
CHAPTER 5: BREAKOUT
CHAPTER 6: CLASSIC BRICK GAME
CHAPTER 7: SPACE INVADERS
CHAPTER 8: CLASSIC GAME PROJECT THREE: VERTICAL SHOOTER
CHAPTER 9: SCRAMBLE
CHAPTER 10: CLASSIC GAME PROJECT FOUR: SCROLLING SHOOTER
CHAPTER 11: PAC-MAN
CHAPTER 12: CLASSIC GAME PROJECT FIVE: MAZE GAME
EPILOGUE
APPENDIX I: INTRODUCTION TO C# FOR BEGINNERS
APPENDIX II: EIGHT RULES OF CLASSIC GAME DESIGN
APPENDIX III: ABOUT THE DVD
INDEX
21 chapters available
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PDF ISBN:
978-1-68392-387-9
|
E-Pub ISBN:
978-1-68392-386-2
|
Paperback ISBN:
978-1-68392-385-5
|
DOI:
10.1515/9781683923879
Publisher:
Mercury Learning and Information
Copyright owner:
© 2019 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2019
Language:
English
Pages:
296
Keywords:
audacity
,
unity
,
gimp
,
blender
,
game design
Related subjects:
Computer sciences
,
Software development
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