
INDEX
Chapter in the book
Publisher:Mercury Learning and Information
By: Franz Lanzinger
Paid access
|May 2019Table of contents
Frontmatter
TABLE OF CONTENTS
Acknowledgments
About the Author
CHAPTER 1: INTRODUCTION
CHAPTER 2: TOOLS OF THE TRADE
CHAPTER 3: PONG
CHAPTER 4: CLASSIC PADDLE GAME
CHAPTER 5: BREAKOUT
CHAPTER 6: CLASSIC BRICK GAME
CHAPTER 7: SPACE INVADERS
CHAPTER 8: CLASSIC GAME PROJECT THREE: VERTICAL SHOOTER
CHAPTER 9: SCRAMBLE
CHAPTER 10: CLASSIC GAME PROJECT FOUR: SCROLLING SHOOTER
CHAPTER 11: PAC-MAN
CHAPTER 12: CLASSIC GAME PROJECT FIVE: MAZE GAME
EPILOGUE
APPENDIX I: INTRODUCTION TO C# FOR BEGINNERS
APPENDIX II: EIGHT RULES OF CLASSIC GAME DESIGN
APPENDIX III: ABOUT THE DVD
INDEX
21 chapters available
PDF preview is not available for this content.
PDF ISBN: 978-1-68392-387-9 | E-Pub ISBN: 978-1-68392-386-2 | Paperback ISBN: 978-1-68392-385-5 | DOI: https://doi.org/10.1515/9781683923879
Publisher: Mercury Learning and Information
Copyright owner: © 2019 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2019
Language: English
Pages: 296
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