
Mathematics for Computer Graphics and Game Programming
A Self-Teaching Introduction
Publisher:Mercury Learning and Information
By: D. P. Kothari, A. Bhende, G. Awari and D. Shrimankar
Paid access
|Jan 2019Table of contents
Frontmatter
Contents
Preface
Chapter 1 Introduction to Computer Graphics
Chapter 2 Vector Representation of Geometric Entities
Chapter 3 Two-Dimensional Transformation
Chapter 4 Three-Dimensional Transformation
Chapter 5 Parametric Representation of Planar Curves
Chapter 6 Parametric Representation of Space Curves
Chapter 7 Parametric Representation of Surfaces
Chapter 8 Windowing and Clipping
Chapter 9 Generation of a 3D Model
Chapter 10 Projections
Chapter 11 Graphics Programs in C Language
Chapter 12 OpenGL with Computer Graphics
Chapter 13 Programming Graphics Using OpenGL
Index
17 chapters available
PDF ISBN: 978-1-68392-357-2 | E-Pub ISBN: 978-1-68392-355-8 | Paperback ISBN: 978-1-68392-356-5 | DOI: https://doi.org/10.1515/9781683923572
Publisher: Mercury Learning and Information
Copyright owner: © 2019 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2019
Language: English
Pages: 400
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