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Mathematics for Computer Graphics and Game Programming
Chapter 10 Projections
Chapter 10 Projections
Chapter in the book
Mathematics for Computer Graphics and Game Programming
Publisher:
Mercury Learning and Information
By:
D. P. Kothari
,
A. Bhende
,
G. Awari
and
D. Shrimankar
Paid access
|
Jan 2019
Book details
Table of contents
Table of contents
Frontmatter
Contents
Preface
Chapter 1 Introduction to Computer Graphics
Chapter 2 Vector Representation of Geometric Entities
Chapter 3 Two-Dimensional Transformation
Chapter 4 Three-Dimensional Transformation
Chapter 5 Parametric Representation of Planar Curves
Chapter 6 Parametric Representation of Space Curves
Chapter 7 Parametric Representation of Surfaces
Chapter 8 Windowing and Clipping
Chapter 9 Generation of a 3D Model
Chapter 10 Projections
Chapter 11 Graphics Programs in C Language
Chapter 12 OpenGL with Computer Graphics
Chapter 13 Programming Graphics Using OpenGL
Index
17 chapters available
PDF preview is not available for this content.
PDF ISBN:
978-1-68392-357-2
|
E-Pub ISBN:
978-1-68392-355-8
|
Paperback ISBN:
978-1-68392-356-5
|
DOI:
10.1515/9781683923572
Publisher:
Mercury Learning and Information
Copyright owner:
© 2019 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2019
Language:
English
Pages:
400
Related subjects:
Computer sciences
,
Programming and languages
,
Computer sciences, other
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