Table of contents
Frontmatter
CONTENTS
Chapter 1: Introduction to Software Testing
Chapter 2: Software Verification and Validation
Chapter 3: Software Quality
Chapter 4: Black-Box (or Functional) Testing Techniques
Chapter 5: White-Box (or Structural) Testing Techniques
Chapter 6: Gray-Box Testing
Chapter 7: Levels of Testing
Chapter 8: Quality Assurance
Chapter 9: Quality Standards
Chapter 10: Reducing the Number of Test Cases
Chapter 11: Test Management and Automation
Chapter 12: A Case Study on Testing of E-Learning Management Systems
Chapter 13: Object-Oriented Testing
Chapter 14: The Game Testing Process
Chapter 15: Basic Test Plan Template
Chapter 16: Game Testing By the Numbers
Appendix A: Quality Assurance and Testing Tools
Appendix B: Sample Project Description
Appendix C: Glossary
Appendix D: Bibliography
Index
23 chapters available

