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Software Quality Assurance
Chapter 16: Game Testing By the Numbers
Chapter 16: Game Testing By the Numbers
Chapter in the book
Software Quality Assurance
Publisher:
Mercury Learning and Information
By:
Rajiv Chopra
Paid access
|
Apr 2018
Book details
Table of contents
Table of contents
Frontmatter
CONTENTS
Chapter 1: Introduction to Software Testing
Chapter 2: Software Verification and Validation
Chapter 3: Software Quality
Chapter 4: Black-Box (or Functional) Testing Techniques
Chapter 5: White-Box (or Structural) Testing Techniques
Chapter 6: Gray-Box Testing
Chapter 7: Levels of Testing
Chapter 8: Quality Assurance
Chapter 9: Quality Standards
Chapter 10: Reducing the Number of Test Cases
Chapter 11: Test Management and Automation
Chapter 12: A Case Study on Testing of E-Learning Management Systems
Chapter 13: Object-Oriented Testing
Chapter 14: The Game Testing Process
Chapter 15: Basic Test Plan Template
Chapter 16: Game Testing By the Numbers
Appendix A: Quality Assurance and Testing Tools
Appendix B: Sample Project Description
Appendix C: Glossary
Appendix D: Bibliography
Index
23 chapters available
PDF preview is not available for this content.
PDF ISBN:
978-1-68392-315-2
|
E-Pub ISBN:
978-1-68392-169-1
|
Paperback ISBN:
978-1-68392-168-4
|
DOI:
10.1515/9781683923152
Publisher:
Mercury Learning and Information
Copyright owner:
© 2018 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2018
Language:
English
Pages:
660
Related subjects:
Computer sciences
,
Software development
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