Skip to main content
Have a personal or library account? Click to login
The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study Cover

The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study

Open Access
|Jun 2019

References

  1. Adler, M., & Ziglio. E. (1996). Gazing into the oracle: The delphi method and its application to social policy and public health. London: Jessica Kingsley Publishers.
  2. Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 111. https://doi.org/10.1016/j.edurev.2016.11.002
  3. Alsina-Jurnet, I., & Guardia-Ortiz, L. (2015). Augmented reality in online educational contexts: the UOC case study. EDEN 2015 Proceedings. Barcelona, Spain. Retrieved from https://www.researchgate.net/publication/279538875_augmented_reality_in_online_educational_contexts_the_uoc_case_study
  4. Altinpulluk, H., & Eby, G. (2016). Theoretical framework regarding the usability of augmented reality in open and distance learning systems. In EdMedia + Innovate Learning (pp. 487492). Association for the Advancement of Computing in Education (AACE).
  5. Altinpulluk, H. (2019). Determining the trends of using augmented reality in education between 2006–2016. Education and Information Technologies, 24(2), 1089-1114. https://doi.org/10.1007/s10639-018-9806-3
  6. Andujar, J. M., Mejías, A., & Marquez, M. A. (2011). Augmented reality for the improvement of remote laboratories: an augmented remote laboratory. IEEE Transactions on Education,54(3), 492500. https://doi.org/10.1109/TE.2010.2085047
  7. Arici, F., Yildirim, P., Caliklar, Ş., & Yilmaz, R. M. (2019). Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Computers & Education, 142, 103647. https://doi.org/10.1016/j.compedu.2019.103647
  8. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Computer Graphics and Applications, 21(6), 3447. https://doi.org/10.1109/38.963459
  9. Bach, B., Sicat, R., Beyer, J., Cordeil, M., & Pfister, H. (2017). The hologram in my hand: How effective is interactive exploration of 3d visualizations in immersive tangible augmented reality?. IEEE transactions on visualization and computer graphics, 24(1), 457467. https://doi.org/10.1109/TVCG.2017.2745941
  10. Barfield, W. (2015). Fundamentals of wearable computers and augmented reality. CRC Press.
  11. Bau, O., & Poupyrev, I. (2012). REVEL: tactile feedback technology for augmented reality. ACM Transactions on Graphics (TOG), 31(4), 111. https://doi.org/10.1145/2185520.2185585
  12. Benko, H., Ofek, E., Zheng, F., & Wilson, A. D. (2015). Fovear: Combining an optically see-through near-eye display with projector-based spatial augmented reality. Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (pp. 129135).
  13. Billinghurst, M., & Duenser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56-63. https://doi.org/10.1109/MC.2012.111
  14. Chang, S. C., & Hwang, G. J. (2018). Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions.Computers & Education, 125, 226-239. https://doi.org/10.1016/j.compedu.2018.06.007
  15. Chatzidimitris, T., Gavalas, D., & Michael, D. (2016). SoundPacman: Audio augmented reality in location-based games. In 2016 18th Mediterranean Electrotechnical Conference (MELECON) (pp. 1-6). IEEE. https://doi.org/10.1109/melcon.2016.7495414
  16. Choi, Y. M. (2019). Applying tangible augmented reality for product usability assessment. Journal of Usability Studies, 14(4). Retrieved from http://uxpajournal.org/wp-content/uploads/sites/8/pdf/jus_choi_august 2019.pdf
  17. Cohen, L., Manion, L., & Morrison, K. (2013). Research methods in education (7th Ed.). Routledge.
  18. Connell, B.R., Jones, M., Mace, R., Mueller, J., Mullick, A., Ostroff, E., Sanford, J., Steinfeld, E., Story, M., & Vanderheiden, G. (1997). The principles of universal design. Retrieved from http://www.ncsu.edu/ncsu/design/cud/about_ud/udprinciplestext.htm
  19. Craig, A. B. (2013). Understanding augmented reality: concepts and applications. Massachusetts: Morgan-Kaufmann Publishers. Retrieved from https://dl.acm.org/citation.cfm?id=2513619
  20. Creswell, J. W. (2013). Qualitative inquiry & research design choosing among five approaches. Sage Publications.
  21. Custer, R. L., Scarcella, J. A., & Stewart, B. R. (1999). The modified Delphi technique: A rotational modification. Journal of Vocational and Technical Education, 15(2), 1-10. Retrieved from https://files.eric.ed.gov/fulltext/EJ590767.pdf
  22. Dede, C. (2005). Planning for neomillennial learning styles. Educause Quarterly, 28(1), 7-12. https://people.wou.edu/~girodm/middle/Dede_on_neo-millenials.pdf
  23. Eby, G. (2013). Uzaktan eğitim ortamlarının tasarımı yazılım mühendisliği yaşam döngüsü yaklaşımı. Ankara: Kültür Ajans Publisher.
  24. Essany, M. (2015). B-schools get an a for virtual reality experiments. Retrieved from http://mobilemarketingwatch.com/b-schools-get-an-a-for-virtual-reality-experiments-50923/
  25. Fingas, R. (2016). Tim Cook says AI & augmented reality are core technologies in Apple’s future. Retrieved from http://appleinsider.com/articles/16/08/14/tim-cook-says-ai-augmented-reality-are-core-technologies-in-apples-future
  26. Frank, J. A., & Kapila, V. (2017). Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds. Computers & Education, 110, 88-104. https://doi.org/10.1016/j.compedu.2017.02.009
  27. Gall, M. D., Borg, W. R., & Gall, J. P. (1996). Educational research: An introduction. Longman Publishing.
  28. Gündoğan, M. B. (2012). Uzaktan eğitime ekolojik bir yaklaşım: sürdürülebilir uzaktan bilgisayar mühendisliği eğitimi ekosistemi önerisi (Unpublished doctoral dissertation). Eskişehir, Anadolu University, Turkey.
  29. Härmä, A., Jakka, J., Tikander, M., Karjalainen, M., Lokki, T., Hiipakka, J. & Lorho, G. (2004). Augmented reality audio for mobile and wearable appliances. Journal of the Audio Engineering Society,52(6), 618-639.
  30. Harr, J. (2015). Oculus rift technology may improve online learning. Retrieved from http://www.educationnews.org/online-schools/oculus-rift-technology-may-improve-online-learning/
  31. Hasson, F., Keeney, S., & McKenna, H. (2000). Research guidelines for the Delphi survey technique. Journal of Advanced Nursing, 32(4), 1008-1015. https://doi.org/10.1046/j.1365-2648.2000.t01-1-01567.x
  32. Heller, F., Jevanesan, J., Dietrich, P., & Borchers, J. (2016). Where are we? evaluating the current rendering fidelity of mobile audio augmented reality systems. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (pp.278-282). https://doi.org/10.1145/2935334.2935365
  33. Higbee, J. L., & Goff, E. (2008). Pedagogy and student services for institutional transformation: implementing universal design in higher education. Center for Research on Developmental Education and Urban Literacy. Retrieved from https://files.eric.ed.gov/fulltext/ED503835.pdf
  34. Höllerer, T., & Feiner, S. (2004). Mobile augmented reality. H. Karimi ve A. Hammad (Eds.), Telegeoinformatics: Location-Based Computing and Services (pp. 1-39). London: Taylor and Francis Books. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.111.8006&rep=rep1&type=pdf
  35. Hsu, C. C., & Sandford, B. A. (2007). The Delphi technique: Making sense of consensus. Practical Assessment, Research & Evaluation,12(10), 1-8. https://doi.org/10.7275/pdz9-th90
  36. Hung, H. L., Altschuld, J. W., & Lee, Y. F. (2008). Methodological and conceptual issues confronting a cross-country Delphi study of educational program evaluation. Evaluation and Program Planning, 31(2), 191-198. https://doi.org/10.1016/j.evalprogplan.2008.02.005
  37. Ibáñez, M. B., Portillo, A. U., Cabada, R. Z., & Barrón, M. L. (2020). Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course. Computers & Education, 145, 103734. https://doi.org/10.1016/j.compedu.2019.103734
  38. Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., & Hall, C. (2016). NMC horizon report: 2016 higher education edition. Austin, Texas: The New Media Consortium. Retrieved from http://cdn.nmc.org/media/2016-nmc-horizon-report-he-EN.pdf
  39. Jot, J. M., & Lee, K. S. (2016). Augmented reality headphone environment rendering. In Audio Engineering Society Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality. Audio Engineering Society. Retrieved from http://www.aes.org/e-lib/online/browse.cfm?elib=18506
  40. Laviole, J., Thevin, L., Albouys-Perrois, J., & Brock, A. (2018). Nectar: Multi-user spatial augmented reality for everyone: three live demonstrations of educative applications. In Proceedings of the Virtual Reality International Conference-Laval Virtual (pp. 1-6). https://doi.org/10.1145/3234253.3234317
  41. Lee, J., Jung, S., Kim, J. W., & Biocca, F. (2019). Applying Spatial Augmented Reality to Anti-Smoking Message: Focusing on Spatial Presence, Negative Emotions, and Threat Appraisal.International Journal of Human–Computer Interaction, 35(9), 751-760. https://doi.org/10.1080/10447318.2018.1489581
  42. Maiti, A., Smith, M., Maxwell, A. D., & Kist, A. A. (2018). Augmented reality and natural user interface applications for remote laboratories. InCyber-Physical Laboratories in Engineering and Science Education(pp. 79-109). Springer, Cham. https://doi.org/10.1007/978-3-319-76935-6_4
  43. Metz, R. (2015). Augmented-reality glasses could help legally blind navigate. MIT Technology Review. Retrieved from https://www.technologyreview.com/s/538491/augmented-reality-glasses-could-help-legally-blind-navigate/
  44. Metz, R. (2016). Augmented reality study projects life-sized people into other rooms. MIT Technology Review. https://www.technologyreview.com/s/545466/augmented-reality-study-projects-life-sized-people-into-other-rooms/
  45. Moore, M. G., & Kearsley, G. (2011). Distance education: a systems view of online learning. Cengage Learning.
  46. Neuendorf, K. A. (2002).The content analysis guidebook. Sage Publications. Retrieved from https://academic.csuohio.edu/kneuendorf/SkalskiVitae/SkalskiNeuendorfCajigas17.pdf
  47. Núñez, M., Quirós, R., Núñez, I., Carda, J. B., Camahort, E., & Mauri, J. L. (2008). Collaborative augmented reality for inorganic chemistry education. WSEAS International Conference Proceedings Mathematics and Computers in Science and Engineering (Vol. 5, pp. 271-277). Retrieved from https://pdfs.semanticscholar.org/bf33/32d422c37f785ca6c73a8003cabb2cabd163.pdf
  48. Okoli, C., & Pawlowski, S. D. (2004). The Delphi method as a research tool: An example, design considerations and applications.Information & Management, 42(1), 15-29. https://doi.org/10.1016/j.im.2003.11.002
  49. Onime, C., & Abiona, O. (2016). 3D mobile augmented reality interface for laboratory experiments. International Journal of Communications, Network and System Sciences,9(4), 67-76. http://dx.doi.org/10.4236/ijcns.2016.94006
  50. Parviz, B. A. (2009). Augmented reality in a contact lens. Retrieved from http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0
  51. Pejsa, T., Kantor, J., Benko, H., Ofek, E., & Wilson, A. (2016). Room2Room: Enabling life-size telepresence in a projected augmented reality environment. Retrieved from http://pages.cs.wisc.edu/~tpejsa/files/16-CSCW-Room2Room.pdf
  52. Pérez-López, D., & Contero, M. (2013). Delivering educational multimedia contents through an augmented reality application: A case study on its impact on knowledge acquisition and retention. TOJET: The Turkish Online Journal of Educational Technology, 12(4). Retrieved from https://files.eric.ed.gov/fulltext/EJ1018026.pdf
  53. Perry, T. S. (2020). Augmented reality in a contact lens: it’s the real deal. Retrieved from https://spectrum.ieee.org/view-from-the-valley/consumer-electronics/portable-devices/ar-in-a-contact-lens-its-the-real-deal
  54. Rauschnabel, P. A., Brem, A., & Ivens, B. S. (2015). Who will buy smart glasses? Empirical results of two pre-market-entry studies on the role of personality in individual awareness and intended adoption of Google Glass wearables.Computers in Human Behavior, 49, 635-647. https://psycnet.apa.org/doi/10.1016/j.chb.2015.03.003
  55. Rauschnabel, P. A., & Ro, Y. K. (2016). Augmented reality smart glasses: An investigation of technology acceptance drivers.International Journal of Technology Marketing,11(2), 123-148. http://dx.doi.org/10.1504/IJTMKT.2016.075690
  56. Redondo, B., Cózar-Gutiérrez, R., González-Calero, J. A., & Ruiz, R. S. (2020). Integration of Augmented Reality in the Teaching of English as a Foreign Language in Early Childhood Education. Early Childhood Education Journal, 48(2), 147-155. https://doi.org/10.1007/s10643-019-00999-5
  57. Reid, N. (1988). The Delphi technique: Its contribution to the evaluation of professional practice. E, Roger. (Ed.), Professional Competence and Quality Assurance in the Caring Professions. London: Chapman & Hall.
  58. Ro, Y. K., Brem, A., & Rauschnabel, P. A. (2018). Augmented reality smart glasses: Definition, concepts and impact on firm value creation. In Augmented reality and virtual reality (pp. 169-181). Springer, Cham. https://doi.org/10.1007/978-3-319-64027-3_12
  59. Rossi, D. (2018). SAR for Kids: Spatial augmented reality as tool for art education. In International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (pp. 355-363). Springer, Cham. https://doi.org/10.1007/978-3-030-12240-9_38
  60. Ruiz-Ariza, A., Casuso, R. A., Suarez-Manzano, S., & Martínez-López, E. J. (2018). Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young. Computers & Education,116, 49-63. https://doi.org/10.1016/j.compedu.2017.09.002
  61. Sahin, D., & Yilmaz, R. M. (2020). The effect of Augmented Reality Technology on middle school students’ achievements and attitudes towards science education. Computers & Education,144, 103710. https://doi.org/10.1016/j.compedu.2019.103710
  62. Scavo, G., Wild, F., & Scott, P. (2015). The GhostHands UX: Telementoring with hands-on augmented reality instruction. Retrieved from http://www.tellme-ip.eu/sites/default/files/library/AISE19-0236.pdf
  63. Seuring, S., & Müller, M. (2008). Core issues in sustainable supply chain management–a Delphi study.Business Strategy and the Environment,17(8), 455-466. https://doi.org/10.1002/bse.607
  64. Skulmoski, G. J., Hartman, F. T., & Krahn, J. (2007). The Delphi method for graduate research. Journal of Information Technology Education, 6, 1-21. Retrieved from https://www.learntechlib.org/p/111405/
  65. Smith, R. E., & Buchannan, T. (2012). Community collaboration, use of universal design in the classroom.Journal of Postsecondary Education and Disability, 25(3), 259-265. Retrieved from https://files.eric.ed.gov/fulltext/EJ994291.pdf
  66. Sumsion, T. (1998). The Delphi technique: An adaptive research tool. The British Journal of Occupational Therapy, 61(4), 153-156. https://doi.org/10.1177%2F030802269806100403
  67. Sun, S. W., & Lan, Y. S. (2019). Augmented reality displaying scheme in a smart glass based on relative object positions and orientation sensors.World Wide Web, 22(3), 1221-1239. https://doi.org/10.1007/s11280-018-0592-z
  68. Takahashi, D. (2020). Mojo Vision is putting an augmented reality screen on a contact lens. Retrieved from https://venturebeat.com/2020/01/16/mojo-vision-is-putting-an-augmented-reality-screen-on-a-contact-lens/
  69. Tashev, I. J. (2019). Capture, representation, and rendering of 3d audio for virtual and augmented reality.International Journal on Information Technologies & Security, 11(2), 49-62. Retrieved from http://ijits-bg.com/contents/IJITS-SP2-2019/2019-SP2-05.pdf
  70. Thangaratinam, S., & Redman, C. W. (2005). The delphi technique.The Obstetrician & Gynaecologist,7(2), 120-125. https://doi.org/10.1576/toag.7.2.120.27071
  71. The New Economy (2014). Using mobiles to smell: how technology is giving us our senses. Retrieved from http://www.theneweconomy.com/technology/using-mobiles-to-smell-how-technology-is-giving-us-our-senses-video
  72. Topa-Çiftçi, G. (2011). Uzaktan eğitimde iptv’nin kullanılabilirliğine ilişkin bir delphi çalışması (Unpublished master’s dissertation). Eskişehir, Anadolu University, Turkey.
  73. Tussyadiah, I. P., Jung, T. H., & Tom Dieck, M. C. (2018). Embodiment of wearable augmented reality technology in tourism experiences. Journal of Travel Research, 57(5), 597-611. https://doi.org/10.1177%2F0047287517709090
  74. Vargas, H., Farias, G., Sanchez, J., Dormido, S., & Esquembre, F. (2013). Using augmented reality in remote laboratories. International Journal of Computers Communications & Control, 8(4), 622-634. Retrieved from http://univagora.ro/jour/index.php/ijccc/article/view/42/pdf_59
  75. Westerfield, G., Mitrovic, A., & Billinghurst, M. (2015). Intelligent augmented reality training for motherboard assembly.International Journal of Artificial Intelligence in Education, 25(1), 157-172. https://doi.org/10.1007/s40593-014-0032-x
  76. Williams, P. L., & Webb, C. (1994). The Delphi technique: A methodological discussion. Journal of Advanced Nursing, 19(1), 180-186.
  77. Yıldırım, A., & Şimşek, H. (2013). Sosyal bilimlerde nitel araştırma yöntemleri. Seçkin Publisher, Turkey.
  78. Yin, R. K. (2003). Case study research: Design and methods. Sage Publications.
  79. Yoon, B., Kim, H. I., Lee, G. A., Billinqhurst, M., & Woo, W. (2019). The effect of avatar appearance on social presence in an augmented reality remote collaboration. In2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 547-556). IEEE.
Language: English
Page range: 283 - 307
Submitted on: Jul 25, 2019
Accepted on: Mar 17, 2020
Published on: Jun 30, 2019
Published by: International Council for Open and Distance Education (ICDE)
In partnership with: Paradigm Publishing Services

© 2019 Hakan Altınpulluk, Mehmet Kesim, Gulsun Kurubacak, published by International Council for Open and Distance Education (ICDE)
This work is licensed under the Creative Commons Attribution 4.0 License.