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Which Combination of Game Elements Can Lead to a Useful Gamification in Education? Evidence from a Fuzzy-set Qualitative Comparative Analysis Cover

Which Combination of Game Elements Can Lead to a Useful Gamification in Education? Evidence from a Fuzzy-set Qualitative Comparative Analysis

Open Access
|Jul 2025

References

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Language: English
Page range: 394 - 408
Submitted on: Feb 12, 2025
Accepted on: Mar 24, 2025
Published on: Jul 10, 2025
Published by: International Council for Open and Distance Education (ICDE)
In partnership with: Paradigm Publishing Services

© 2025 Mouna Denden, Ahmed Tlili, Ahmed Hosny Saleh Metwally, Huanhuan Wang, Ahmed Mohamed Fahmy Yousef, Ronghuai Huang, Haijun Zeng, Rustam Shadiev, published by International Council for Open and Distance Education (ICDE)
This work is licensed under the Creative Commons Attribution 4.0 License.