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First Steps in the Use of a Game Engine for Historical Roads and Paths Research Cover

First Steps in the Use of a Game Engine for Historical Roads and Paths Research

By: Willem Vletter  
Open Access
|Feb 2019

Figures & Tables

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Figure 1

The Leitha Hills outlined in white (Doneus & Briese 2011).

Table 1

The meta-information of the ALS data used in this paper (Doneus & Briese, 2011).

ALS projectLeitha Hills
Purpose of scanArchaeology
Time of Data AcquisitionMarch-12th of April 2007
Point distribution (pt. per sq.m)7
Scanner TypeRiegle LMS-Q680i Full-Waveform
Scan Angle (whole FOV)45°
Flying Height above Ground600 m
Speed of Aircraft (TAS)36 m/s
Laser Pulse Rate100 000 Hz
Scan Rate66 000 Hz
Strip AdjustmentYes
FilteringRobust interpolation (SCOP++)
DTM-Resolution0.5 m
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Figure 2

Imported as a texture file, the extracted roads and paths line up well with the Leitha Hills height model in Unity.

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Figure 3

The relative costs of different surfaces.

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Figure 4

The slider function in ArcGIS/Unity.

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Figure 5

The location of the two caves (in green). The LCP path (in blue) and the sections that didn’t align (in purple) to roads and paths visible on the ALS data.

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Figure 6

The location of the two caves (in green); the LCP path (in blue) and the parts that didn’t align (in purple) to roads and paths visible on the ALS data.

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Figure 7

The results of LCP analysis in ArcGIS between points of the selected tile of 1 km2. The final part of paths with different starting points and the same destination overlap. This can be explained by the distribution of the points in the corners of the square kilometer.

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Figure 8

The NavMesh outcome: the navigable areas (in purple).

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Figure 9

Comparison of LCP results between ArcGIS (left) and Unity (right) on area of 1 km2. Due to resolution differences, the DTM in ArcGIS is much clearer. Furthermore, it shows that in both applications the stream in the lower left is clearly avoided. In the central part of both tests the results show the largest differences in routing. Additionally, the routes in ArcGIS are more winding than the ones in Unity which tends to produce long straight sections.

DOI: https://doi.org/10.5334/jcaa.18 | Journal eISSN: 2514-8362
Language: English
Submitted on: Aug 20, 2018
Accepted on: Jan 16, 2019
Published on: Feb 28, 2019
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2019 Willem Vletter, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.