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First Steps in the Use of a Game Engine for Historical Roads and Paths Research Cover

First Steps in the Use of a Game Engine for Historical Roads and Paths Research

By: Willem Vletter  
Open Access
|Feb 2019

Abstract

Game engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization. On the other hand, GISs are employed to address research questions with a spatial component. In an ideal situation, the visualization power and analytical strength of the two technologies should be combined in one system. With this in mind, the analytical
potential of a game engine was investigated based on a comparison with GIS analysis of historical routes. The outcome demonstrates the suitability of the game engine in offering extra analytical possibilities. This analytical capacity encourages further script developments in building more historically accurate models.

DOI: https://doi.org/10.5334/jcaa.18 | Journal eISSN: 2514-8362
Language: English
Submitted on: Aug 20, 2018
Accepted on: Jan 16, 2019
Published on: Feb 28, 2019
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2019 Willem Vletter, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.