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To Learn or not to Learn: On the Importance of Mode Switching in Educational Wargames Cover

To Learn or not to Learn: On the Importance of Mode Switching in Educational Wargames

By:  and    
Open Access
|Sep 2022

Figures & Tables

Figure 1

The two modes for wargaming and debriefing.

Table 1

Findings on modes in educational wargames.

ACTIVITYWARGAMINGDEBRIEF
ModeExperience modeReflection mode
Success criteriaTaking the game seriously
Immersing oneself
Forgetting to be self-conscious
Behaving honestly
Stepping out of one’s role
Reflecting on the game as an analyst
Giving up trying to change the game
Seeking insight into what really went on in the game and how it applies to the course material
StrategiesMaking the wargame mandatory
Introducing deliverables into the wargame
Making the wargame the subject of an exam
Making the wargame realistic to the players
Making the wargame mandatory
Introducing deliverables into the wargame
Making the wargame the subject of an exam
Treating the game as case study
Applying case study methods
DOI: https://doi.org/10.31374/sjms.123 | Journal eISSN: 2596-3856
Language: English
Page range: 269 - 281
Submitted on: Oct 22, 2021
Accepted on: Apr 4, 2022
Published on: Sep 19, 2022
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2022 Vårin Alme, Adeline Hvidsten, published by Scandinavian Military Studies
This work is licensed under the Creative Commons Attribution 4.0 License.