
Figure 1
The two modes for wargaming and debriefing.
Table 1
Findings on modes in educational wargames.
| ACTIVITY | WARGAMING | DEBRIEF |
|---|---|---|
| Mode | Experience mode | Reflection mode |
| Success criteria | Taking the game seriously Immersing oneself Forgetting to be self-conscious Behaving honestly | Stepping out of one’s role Reflecting on the game as an analyst Giving up trying to change the game Seeking insight into what really went on in the game and how it applies to the course material |
| Strategies | Making the wargame mandatory Introducing deliverables into the wargame Making the wargame the subject of an exam Making the wargame realistic to the players | Making the wargame mandatory Introducing deliverables into the wargame Making the wargame the subject of an exam Treating the game as case study Applying case study methods |
