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A Multidimensional Framework for Equitable Facial expression Synthesis in Educational Virtual Environments Cover

A Multidimensional Framework for Equitable Facial expression Synthesis in Educational Virtual Environments

Open Access
|Dec 2025

Abstract

Facial expression synthesis in virtual environments is critical for educational applications, yet existing systems struggle to balance realism, cultural inclusion, and accessibility. This paper presents a multidimensional framework derived from a systematic review of 127 studies (2014–2024). The framework addresses three key tensions: (1) the realism-accessibility trade-off in generative models, (2) the imperative for cultural inclusion in expression datasets, and (3) the need for pedagogical grounding of expressive agents. The framework’s four dimensions—technical, pedagogical, sociocultural, and operational—offer a replicable blueprint for equitable educational tools. By shifting the evaluation focus from raw technical performance metrics (e.g., F1-score) to contextualized pedagogical utility and establishing a clear theoretical distinction from existing affective computing models, this work provides a nuanced and actionable guide for developers and educators.

DOI: https://doi.org/10.2478/rem-2025-0009 | Journal eISSN: 2037-0849 | Journal ISSN: 2037-0830
Language: English
Page range: 9 - 23
Published on: Dec 26, 2025
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year

© 2025 Diego Addan Gonçalves, Eduardo Todt, published by SIREM (Società Italiana di Ricerca sull’Educazione Mediale)
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.