Figure 1

Perceived game self-efficacy: Inter-factor regression coefficients
| Factor / dependent variable | Constant | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|---|
| Innovation | .84 | .48** | .15** | ||||||
| Experimentation | .16 | .21** | .23** | .21** | .11* | .19** | |||
| Conviction | .36 | .28** | .21** | .21** | .16* | ||||
| Openness | 1.18 | .16* | .28** | .22** | |||||
| Focus | .65 | .13* | .31** | .35** | |||||
| Proactivity | 1.16 | .22** | .38** | ||||||
| Conceptualisation | 1.51 | .41** | |||||||
| Determination | 1.07 | .18** | .24** | .27** |
Perceived game self-efficacy: Statements, factors and loadings
| Items*, n = 227 | Factors and loadings | |||||||
|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
| Factor 1: Innovation | ||||||||
| Unusual methods as a winner | .69 | |||||||
| Confidence to win | .66 | |||||||
| Easy to beat the competition | .59 | |||||||
| Explore with untried actions | .56 | |||||||
| Use numbers and diagrams | .52 | |||||||
| Factor 2: Experimentation | ||||||||
| Experiment with new methods | .72 | |||||||
| Remain focused on winning | .58 | |||||||
| Practice different approaches | .53 | |||||||
| Do not feel bad if proved wrong | .48 | |||||||
| Plan ahead | .45 | |||||||
| Asking why and how | .38 | |||||||
| Factor 3: Conviction | ||||||||
| Confidence to face challenges | .64 | |||||||
| Learn from my mistakes | .64 | |||||||
| Track my progress | .57 | |||||||
| Solve problems | .56 | |||||||
| Think harder to win | .45 | |||||||
| Factor 4: Openness | ||||||||
| Useful ideas from discussion | .70 | |||||||
| I listen to my team mates | .61 | |||||||
| Get consent of team mates | .55 | |||||||
| Understand game rules | .48 | |||||||
| Factor 5: Focus | ||||||||
| Work harder to win | .74 | |||||||
| Mix different kinds of information | .50 | |||||||
| Play out the moves before action | .49 | |||||||
| Factor 6: Proactivity | ||||||||
| Watch my competitors | .70 | |||||||
| Respond to unforeseen | .61 | |||||||
| Do not give up in case of failure | .50 | |||||||
| Factor 7: Conceptualisation | ||||||||
| Read about games | .71 | |||||||
| Factor 8: Determination | ||||||||
| Errors do not discourage | .78 | |||||||
| Losing does not discourage | .49 | |||||||
| Help team mates for victory | −.36 | |||||||
| Internal consistency (Cronbach α) | .68 | .69 | .67 | .58 | .55 | .51 | N.A. | .36 |
| Eigen values | 2.68 | 2.62 | 2.29 | 2.27 | 2.01 | 1.76 | 1.43 | 1.40 |
| Percentage of total variance | 8.94 | 8.72 | 7.63 | 7.58 | 6.71 | 5.85 | 4.77 | 4.65 |
Perceived game self-efficacy: Inter-factor correlations
| Factors | M | SD | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|---|---|
| Innovation | 2.63 | .67 | |||||||
| Experimentation | 2.98 | .58 | .45** | ||||||
| Conviction | 3.00 | .58 | .31** | .52** | |||||
| Openness | 3.20 | .57 | .20** | .40** | .46** | ||||
| Focus | 3.06 | .61 | .32** | .50** | .38** | .27** | |||
| Proactivity | 2.96 | .65 | .26** | .37** | .44** | .33** | .21** | ||
| Conceptualisation | 2.58 | .95 | .29** | .19** | .11 | .07 | .16* | .13* | |
| Determination | 3.20 | .55 | .14* | .44** | .41** | .40** | .47** | .22** | .08 |