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Perceived self-efficacy of students in a business simulation game Cover

Perceived self-efficacy of students in a business simulation game

By:  and    
Open Access
|Apr 2021

Figures & Tables

Table 1

Perceived game self-efficacy: Statements, factors and loadings

Items*, n = 227Factors and loadings
12345678
Factor 1: Innovation
Unusual methods as a winner.69
Confidence to win.66
Easy to beat the competition.59
Explore with untried actions.56
Use numbers and diagrams.52
Factor 2: Experimentation
Experiment with new methods.72
Remain focused on winning.58
Practice different approaches.53
Do not feel bad if proved wrong.48
Plan ahead.45
Asking why and how.38
Factor 3: Conviction
Confidence to face challenges.64
Learn from my mistakes.64
Track my progress.57
Solve problems.56
Think harder to win.45
Factor 4: Openness
Useful ideas from discussion.70
I listen to my team mates.61
Get consent of team mates.55
Understand game rules.48
Factor 5: Focus
Work harder to win.74
Mix different kinds of information.50
Play out the moves before action.49
Factor 6: Proactivity
Watch my competitors.70
Respond to unforeseen.61
Do not give up in case of failure.50
Factor 7: Conceptualisation
Read about games.71
Factor 8: Determination
Errors do not discourage.78
Losing does not discourage.49
Help team mates for victory−.36
Internal consistency (Cronbach α).68.69.67.58.55.51N.A..36
Eigen values2.682.622.292.272.011.761.431.40
Percentage of total variance8.948.727.637.586.715.854.774.65

* abbreviated statements.

N.A. = not applicable, as this factor had only one statement.

Table 2

Perceived game self-efficacy: Inter-factor correlations

FactorsMSD1234567
Innovation2.63.67
Experimentation2.98.58.45**
Conviction3.00.58.31**.52**
Openness3.20.57.20**.40**.46**
Focus3.06.61.32**.50**.38**.27**
Proactivity2.96.65.26**.37**.44**.33**.21**
Conceptualisation2.58.95.29**.19**.11.07.16*.13*
Determination3.20.55.14*.44**.41**.40**.47**.22**.08

** significant at the 0.01 level (2-tailed).

* significant at the 0.05 level (2-tailed).

Table 3

Perceived game self-efficacy: Inter-factor regression coefficients

Factor / dependent variableConstant12345678
Innovation.84.48**.15**
Experimentation.16.21**.23**.21**.11*.19**
Conviction.36.28**.21**.21**.16*
Openness1.18.16*.28**.22**
Focus.65.13*.31**.35**
Proactivity1.16.22**.38**
Conceptualisation1.51.41**
Determination1.07.18**.24**.27**

** significant at the 0.01 level (2-tailed).

* significant at the 0.05 level (2-tailed).

Figure 1

Perceived game self-efficacy factors (x-axis) and their respective eigenvalues (y-axis)

DOI: https://doi.org/10.2478/ijm-2021-0004 | Journal eISSN: 2451-2834 (formerly 1649-248X) | Journal ISSN: 1649-248X
Language: English
Page range: 61 - 73
Published on: Apr 30, 2021
Published by: Irish Academy of Management
In partnership with: Paradigm Publishing Services
Publication frequency: 3 issues per year

© 2021 Vinod Dumblekar, Upinder Dhar, published by Irish Academy of Management
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.