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Perceived self-efficacy of students in a business simulation game Cover

Perceived self-efficacy of students in a business simulation game

By: Vinod Dumblekar and  Upinder Dhar  
Open Access
|Apr 2021

Figures & Tables

Figure 1

Perceived game self-efficacy factors (x-axis) and their respective eigenvalues (y-axis)
Perceived game self-efficacy factors (x-axis) and their respective eigenvalues (y-axis)

Perceived game self-efficacy: Inter-factor regression coefficients

Factor / dependent variableConstant12345678
Innovation.84 .48** .15**
Experimentation.16.21** .23** .21**.11* .19**
Conviction.36 .28** .21** .21** .16*
Openness1.18 .16*.28** .22**
Focus.65.13*.31** .35**
Proactivity1.16 .22**.38**
Conceptualisation1.51.41**
Determination1.07 .18** .24**.27**

Perceived game self-efficacy: Statements, factors and loadings

Items*, n = 227Factors and loadings
12345678
Factor 1: Innovation
Unusual methods as a winner.69
Confidence to win.66
Easy to beat the competition.59
Explore with untried actions.56
Use numbers and diagrams.52
Factor 2: Experimentation
Experiment with new methods .72
Remain focused on winning .58
Practice different approaches .53
Do not feel bad if proved wrong .48
Plan ahead .45
Asking why and how .38
Factor 3: Conviction
Confidence to face challenges .64
Learn from my mistakes .64
Track my progress .57
Solve problems .56
Think harder to win .45
Factor 4: Openness
Useful ideas from discussion .70
I listen to my team mates .61
Get consent of team mates .55
Understand game rules .48
Factor 5: Focus
Work harder to win .74
Mix different kinds of information .50
Play out the moves before action .49
Factor 6: Proactivity
Watch my competitors .70
Respond to unforeseen .61
Do not give up in case of failure .50
Factor 7: Conceptualisation
Read about games .71
Factor 8: Determination
Errors do not discourage .78
Losing does not discourage .49
Help team mates for victory −.36
Internal consistency (Cronbach α).68.69.67.58.55.51N.A..36
Eigen values2.682.622.292.272.011.761.431.40
Percentage of total variance8.948.727.637.586.715.854.774.65

Perceived game self-efficacy: Inter-factor correlations

FactorsMSD1234567
Innovation2.63.67
Experimentation2.98.58.45**
Conviction3.00.58.31**.52**
Openness3.20.57.20**.40**.46**
Focus3.06.61.32**.50**.38**.27**
Proactivity2.96.65.26**.37**.44**.33**.21**
Conceptualisation2.58.95.29**.19**.11.07.16*.13*
Determination3.20.55.14*.44**.41**.40**.47**.22**.08
DOI: https://doi.org/10.2478/ijm-2021-0004 | Journal eISSN: 2451-2834 | Journal ISSN: 1649-248X
Language: English
Page range: 61 - 73
Published on: Apr 30, 2021
Published by: Irish Academy of Management
In partnership with: Paradigm Publishing Services
Publication frequency: 3 issues per year

© 2021 Vinod Dumblekar, Upinder Dhar, published by Irish Academy of Management
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.