Table 1
Perceived game self-efficacy: Statements, factors and loadings
| Items*, n = 227 | Factors and loadings | |||||||
|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
| Factor 1: Innovation | ||||||||
| Unusual methods as a winner | .69 | |||||||
| Confidence to win | .66 | |||||||
| Easy to beat the competition | .59 | |||||||
| Explore with untried actions | .56 | |||||||
| Use numbers and diagrams | .52 | |||||||
| Factor 2: Experimentation | ||||||||
| Experiment with new methods | .72 | |||||||
| Remain focused on winning | .58 | |||||||
| Practice different approaches | .53 | |||||||
| Do not feel bad if proved wrong | .48 | |||||||
| Plan ahead | .45 | |||||||
| Asking why and how | .38 | |||||||
| Factor 3: Conviction | ||||||||
| Confidence to face challenges | .64 | |||||||
| Learn from my mistakes | .64 | |||||||
| Track my progress | .57 | |||||||
| Solve problems | .56 | |||||||
| Think harder to win | .45 | |||||||
| Factor 4: Openness | ||||||||
| Useful ideas from discussion | .70 | |||||||
| I listen to my team mates | .61 | |||||||
| Get consent of team mates | .55 | |||||||
| Understand game rules | .48 | |||||||
| Factor 5: Focus | ||||||||
| Work harder to win | .74 | |||||||
| Mix different kinds of information | .50 | |||||||
| Play out the moves before action | .49 | |||||||
| Factor 6: Proactivity | ||||||||
| Watch my competitors | .70 | |||||||
| Respond to unforeseen | .61 | |||||||
| Do not give up in case of failure | .50 | |||||||
| Factor 7: Conceptualisation | ||||||||
| Read about games | .71 | |||||||
| Factor 8: Determination | ||||||||
| Errors do not discourage | .78 | |||||||
| Losing does not discourage | .49 | |||||||
| Help team mates for victory | −.36 | |||||||
| Internal consistency (Cronbach α) | .68 | .69 | .67 | .58 | .55 | .51 | N.A. | .36 |
| Eigen values | 2.68 | 2.62 | 2.29 | 2.27 | 2.01 | 1.76 | 1.43 | 1.40 |
| Percentage of total variance | 8.94 | 8.72 | 7.63 | 7.58 | 6.71 | 5.85 | 4.77 | 4.65 |
Table 2
Perceived game self-efficacy: Inter-factor correlations
Table 3
Perceived game self-efficacy: Inter-factor regression coefficients

Figure 1
Perceived game self-efficacy factors (x-axis) and their respective eigenvalues (y-axis)