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Perceived self-efficacy of students in a business simulation game Cover

Perceived self-efficacy of students in a business simulation game

By: Vinod Dumblekar and  Upinder Dhar  
Open Access
|Apr 2021

Abstract

Self-efficacy is an individual's confidence in the personal ability to complete a task under specified conditions. Game self-efficacy is the belief of game players that they would win in a business simulation game competition. To understand the composites of such belief, an instrument of 30 statements was developed and statistically tested on 227 undergraduate students at the end of a business simulation game competition. The factor analysis produced eight factors of perceived game self-efficacy, namely, innovation, experimentation, conviction, openness, focus, proactivity, conceptualisation and determination. These factors have significant research implications for goal-oriented behaviour, goal setting and performance enhancement at work and in games and competitions, and in developing simulation games.

DOI: https://doi.org/10.2478/ijm-2021-0004 | Journal eISSN: 2451-2834 | Journal ISSN: 1649-248X
Language: English
Page range: 61 - 73
Published on: Apr 30, 2021
Published by: Irish Academy of Management
In partnership with: Paradigm Publishing Services
Publication frequency: 3 issues per year

© 2021 Vinod Dumblekar, Upinder Dhar, published by Irish Academy of Management
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.