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Gamification in the educational process: Motivation or distraction? Cover

Gamification in the educational process: Motivation or distraction?

Open Access
|Dec 2025

Abstract

In the context of the accelerated transformation of contemporary education, gamification emerges as an innovative pedagogical strategy aimed at increasing students’ motivation and engagement in the learning process. This article seeks to investigate the impact of gamification in the educational environment, exploring both its potential to stimulate learning interest and the risks it entails, particularly concerning attention distraction and the superficial treatment of content. The analysis is based on an extensive literature review, supplemented by relevant case studies and comparative evaluations of gamified educational platforms. Through a critical approach to the pros and cons, the article provides a balanced perspective on gamification, offering recommendations for its effective use in pedagogical practice.

Language: English
Page range: 53 - 62
Submitted on: Jul 15, 2025
Accepted on: Jul 27, 2025
Published on: Dec 6, 2025
Published by: University of Oradea
In partnership with: Paradigm Publishing Services
Publication frequency: Volume open

© 2025 Editha-Margareta Coșarbă, published by University of Oradea
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.