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Imitation learning of car driving skills with decision trees and random forests

Open Access
|Sep 2014

Abstract

Machine learning is an appealing and useful approach to creating vehicle control algorithms, both for simulated and real vehicles. One common learning scenario that is often possible to apply is learning by imitation, in which the behavior of an exemplary driver provides training instances for a supervised learning algorithm. This article follows this approach in the domain of simulated car racing, using the TORCS simulator. In contrast to most prior work on imitation learning, a symbolic decision tree knowledge representation is adopted, which combines potentially high accuracy with human readability, an advantage that can be important in many applications. Decision trees are demonstrated to be capable of representing high quality control models, reaching the performance level of sophisticated pre-designed algorithms. This is achieved by enhancing the basic imitation learning scenario to include active retraining, automatically triggered on control failures. It is also demonstrated how better stability and generalization can be achieved by sacrificing human-readability and using decision tree model ensembles. The methodology for learning control models contributed by this article can be hopefully applied to solve real-world control tasks, as well as to develop video game bots

DOI: https://doi.org/10.2478/amcs-2014-0042 | Journal eISSN: 2083-8492 | Journal ISSN: 1641-876X
Language: English
Page range: 579 - 597
Submitted on: Jan 31, 2013
Published on: Sep 25, 2014
Published by: Sciendo
In partnership with: Paradigm Publishing Services
Publication frequency: 4 times per year

© 2014 Paweł Cichosz, Łukasz Pawełczak, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.