References
- Tang Cui-Fang, Design and Implementation of Campus Roaming System Based on Virtual Reality Technology [J], Science and Technology Innovation Herald, 2016, 20, 87-88.
- Han Lei, Research on Virtual Building Roaming and Collision Detection Based on Unity3D [J], Academic Exchange, 2016, 19, 194-195+197.
- Wang Yu, Research and Application of Collision Detection in Virtual Roaming System [J], Electronic Design Engineering, 2016, 13, 155-156+160.
- Wang Feng-Qin, Research on Virtual Training System of Rock Drilling Platform Based on Unity3D [D], Shijiazhuang Tiedao University, Shijazhuang, 2016.
- Li Zhen, Research on Optimization Algorithm for Rigid Body Collision Detection in Virtual Scene [D], Jilin Agricultural University, Changchun, 2016.
- Wang Shuang, Cheng Yong-Dang, Kong Fan-Jin, and Yang Bin, A Survey of Virtual Reality [J], Science & Technology Vision, 2016, 11, 129+153.
- Zhang Shao-Bo, Research on Key Technology of Human-computer Interaction in Immersive Virtual Reality [D], Chongqing University of Posts and Telecommunications, Chongqi, 2016.
- Zhang Jia-Jia, Optimization Simulation of Collision Detection in 3D Virtual Environment [J], Computer Simulation, 2016, 03, 359-362.
- Lai Quan, Cha Mu-Ga, Jin Eerdemutu, and Jin Hugejiletu, Development and Research of 3D Visualized Campus System Based on Unity3D Platform [J], Sci-Tech Information Development & Economy, 2016, 01, 124-127.
- Wang Lei, The Research of Collision Detection Technology Based on Hybrid Bounding Box and Its Application in Web3D Roaming [D]. Shanghai University, Shanghai, 2015.