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Peer-Prompted Engineering Design: How Do Adolescents Interact and Strategize? Cover

Peer-Prompted Engineering Design: How Do Adolescents Interact and Strategize?

Open Access
|Mar 2020

Abstract

Engineering design was integrated into K–12 science education in the Next Generation Science Standards (NGSS Lead States, 2013), but teaching design remains a challenge for educators. Design problems are ill-defined, ill-structured, and complex problem-solving tasks. Their solutions require creativity and recursive, metacognitive processes that cannot be taught with simple algorithms. Moreover, adolescents do not demonstrate fully developed metacognitive skills because they are undergoing profound developmental changes. In this comparative case study, we explored how peer-delivered metacognitive prompts supported adolescents during a design challenge. We investigated how scripted prompts sparked reflection and stimulated design changes and identified which prompts were most effective. We also observed four interaction patterns between paired peers. The interaction patterns influenced the quantity of design changes and shaped the strategies that students used during revisions.
Language: English
Page range: 19 - 39
Published on: Mar 22, 2020
Published by: Virginia Tech
In partnership with: Paradigm Publishing Services

© 2020 Kristin M. Strong, Oenardi Lawanto, Amy Wilson-Lopez, published by Virginia Tech
This work is licensed under the Creative Commons License.