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Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia Cover

Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia

Open Access
|Mar 2022

Abstract

In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group’s communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions.

DOI: https://doi.org/10.16993/dfl.185 | Journal eISSN: 2001-7480
Language: English
Page range: 46 - 51
Submitted on: Aug 15, 2021
Accepted on: Feb 21, 2022
Published on: Mar 16, 2022
Published by: Stockholm University Press
In partnership with: Paradigm Publishing Services

© 2022 Ylva Backman, Viktor Gardelli, Peter Parnes, published by Stockholm University Press
This work is licensed under the Creative Commons Attribution 4.0 License.