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Identifying Youths’ Spheres of Influence through Participatory Design Cover

Identifying Youths’ Spheres of Influence through Participatory Design

Open Access
|Jun 2021

Abstract

When designing learning environments and curricula for diverse populations, it is beneficial to connect with learners’ cultural knowledge, and the related interests, they bring to the learning context. To aid in the design and development of a computing curriculum and identify these areas of personal and cultural connection, we conducted a series of participatory design sessions. The goal of these sessions was to collect ideas around ways to make the instructional materials reflect the interests and voices of the learners. In this paper, we examine how the use of participatory design techniques can advance our understanding of the domains influencing today’s youth. Specifically, we examine the ideas generated by youth during these sessions as a means to understand what influences them and their ideas of cultural relevancy. In this work, we identify the resources children draw on across design activities and organize them to extend the Spheres of Influence framework (L. Archer et al., 2014). We identify seven spheres to attend to when designing for learning: Home and Family, School and Work, Hobbies and Leisure, Media, Interests, Peers, and Identity.
DOI: https://doi.org/10.16993/dfl.163 | Journal eISSN: 2001-7480
Language: English
Page range: 20 - 34
Submitted on: Aug 13, 2020
Accepted on: May 28, 2021
Published on: Jun 17, 2021
Published by: Stockholm University Press
In partnership with: Paradigm Publishing Services

© 2021 Merijke Coenraad, David Weintrop, Donna Eatinger, Jen Palmer, Diana Franklin, published by Stockholm University Press
This work is licensed under the Creative Commons Attribution 4.0 License.