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AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification Cover

AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification

By:   
Open Access
|Jun 2016

Abstract

In 2014, airBaltic Corporation introduced a gamified electronic platform called Forecaster with a purpose to increase its employee engagement. The article considers the approach used by the organisation, analyses results, advantages and drawbacks of the organisation, and mainly formulates recommendations for the organisation in order to improve impact on employee engagement through gamification. As a result of the research, the author proposes 8 steps that are useful and applicable to any organisation, and as such those may serve a broader purpose than just improving airBaltic Forecaster tool. The objective of the paper is to draw learnings and put forward suggestions for the organisations in Latvia that are concerned with improving their employee engagement and demonstrate how gamification can be helpful in their endeavour.

DOI: https://doi.org/10.1515/eb-2016-0007 | Journal eISSN: 2256-0394 | Journal ISSN: 1407-7337
Language: English
Page range: 45 - 51
Published online: Jun 10, 2016
Published in print: Apr 1, 2016
Published by: Riga Technical University
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2016 Daiga Ērgle, published by Riga Technical University
This work is licensed under the Creative Commons Attribution 4.0 License.