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Serious games and blended learning; effects on performance and motivation in medical education Cover

Serious games and blended learning; effects on performance and motivation in medical education

By: Mary Dankbaar  
Open Access
|Dec 2016

References

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  7. Graafland M Dankbaar M Mert A How to systematically assess serious games applied to health care JMIR Serious Games 2014 2 e11 10.2196/games.3825
  8. Dankbaar ME Storm DJ Teeuwen IC Schuit SC A blended design in acute care training: similar learning results, less training costs compared with a traditional format Perspect Med Educ 2014 3 289 299 10.1007/s40037-014-0109-0
  9. Dankbaar ME Stegers-Jager KM Baarveld F Assessing the assessment in emergency care training PLOS ONE 2014 9 e114663 10.1371/journal.pone.0114663
  10. Dankbaar M Bakhuys Roozeboom M Preparing residents effectively in emergency care skills training with a serious game Simul Healthc 2016
  11. Dankbaar MEW Alsma J Jansen EEH van Merrienboer JJG van Saase JLCM Schuit SCE An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation Adv Health Sci Educ Theory Pract 2015 21 505 521 10.1007/s10459-015-9641-x
  12. Dankbaar M, Richters O, Kalkman C, et al. Comparative effectiveness of a serious game and an emodule on patient safety knowledge and awareness. BMC Med Educ. doi:10.1186/s12909-016-0836-5. [Accepted for publication].
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Language: English
Published on: Dec 14, 2016
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2016 Mary Dankbaar, published by Bohn Stafleu van Loghum
This work is licensed under the Creative Commons Attribution 4.0 License.