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Computer Graphics Programming in OpenGL with Java
Contents
Contents
Chapter in the book
Computer Graphics Programming in OpenGL with Java
Publisher:
Mercury Learning and Information
By:
Scott Vahl Gordon
and
John L. Clevenger
Free to read
|
Oct 2021
Download PDF
Download EPUB
Print: Available at Amazon
Download PDF
Download EPUB
Print: Available at Amazon
Book details
Table of contents
Table of contents
Frontmatter
Contents
Preface
Chapter 1. Getting Started
Chapter 2. The OpenGL Graphics Pipeline
Chapter 3. Mathematical Foundations
Chapter 4. Managing 3D Graphics Data
Chapter 5. Texture Mapping
Chapter 6. 3D Models
Chapter 7. Lighting
Chapter 8. Shadows
Chapter 9. Sky and Backgrounds
Chapter 10. Enhancing Surface Detail
Chapter 11. Parametric Surfaces
Chapter 12. Tessellation
Chapter 13. Geometry Shaders
Chapter 14. Other Techniques
Chapter 15. Simulating Water
Chapter 16. Ray Tracing and Compute Shaders
Chapter 17. Stereoscopy for 3D Glasses and VR Headsets
Appendix A. Installation and Setup for PC (Windows)
Appendix B. Installation and Setup for Macintosh
Appendix C. Using the Nsight Graphics Debugger
Index
24 chapters available
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PDF ISBN:
978-1-68392-735-8
|
E-Pub ISBN:
978-1-68392-734-1
|
Hardback ISBN:
978-1-68392-736-5
|
DOI:
10.1515/9781683927358
Publisher:
Mercury Learning and Information
Copyright owner:
© 2021 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2021
Language:
English
Pages:
516
Related subjects:
Computer sciences
,
Programming and languages
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