Have a personal or library account? Click
here
to login
Paradigm
reference-global.com
Content
Services
Paradigm
Partners
Contact
Books
Computer Graphics Programming in OpenGL with Java
Index
Index
Chapter in the book
Computer Graphics Programming in OpenGL with Java
Publisher:
Mercury Learning and Information
By:
Scott Vahl Gordon
and
John L. Clevenger
Paid access
|
Oct 2021
Book details
Table of contents
Table of contents
Frontmatter
Contents
Preface
Chapter 1. Getting Started
Chapter 2. The OpenGL Graphics Pipeline
Chapter 3. Mathematical Foundations
Chapter 4. Managing 3D Graphics Data
Chapter 5. Texture Mapping
Chapter 6. 3D Models
Chapter 7. Lighting
Chapter 8. Shadows
Chapter 9. Sky and Backgrounds
Chapter 10. Enhancing Surface Detail
Chapter 11. Parametric Surfaces
Chapter 12. Tessellation
Chapter 13. Geometry Shaders
Chapter 14. Other Techniques
Chapter 15. Simulating Water
Chapter 16. Ray Tracing and Compute Shaders
Chapter 17. Stereoscopy for 3D Glasses and VR Headsets
Appendix A. Installation and Setup for PC (Windows)
Appendix B. Installation and Setup for Macintosh
Appendix C. Using the Nsight Graphics Debugger
Index
24 chapters available
PDF preview is not available for this content.
PDF ISBN:
978-1-68392-735-8
|
E-Pub ISBN:
978-1-68392-734-1
|
Hardback ISBN:
978-1-68392-736-5
|
DOI:
10.1515/9781683927358
Publisher:
Mercury Learning and Information
Copyright owner:
© 2021 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2021
Language:
English
Pages:
516
Related subjects:
Computer sciences
,
Programming and languages
Previous chapter
Computer Graphics Programming in OpenGL with Java
Next chapter