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Make Amazing Games
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Chapter in the book
Make Amazing Games
Publisher:
Mercury Learning and Information
By:
Jason Darby
Paid access
|
Apr 2021
Book details
Table of contents
Table of contents
Frontmatter
CONTENTS
Preface
Acknowledgments
Chapter 1 Video Games
Chapter 2 Basic Game Design Concepts
Chapter 3 Basic Programming Concepts
Chapter 4 Fusion Basics
Chapter 5 Finding Your Way Around
Chapter 6 Working With Objects
Chapter 7 Configuring Properties
Chapter 8 Fusion Coding Basics
Chapter 9 Backing up Your Games
Chapter 10 Movement
Chapter 11 Graphics and Animation
Chapter 12 Creating A Bat-and-Ball Game
Chapter 13 Scrolling Game Concepts
Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game
Chapter 15 Creating A Platform Game
Chapter 16 Creating A Mouse Clicker Game
Chapter 17 Bug Finding And Fixing
Chapter 18 Additional Concepts
Chapter 19 Distribution and Publishing
Chapter 20 Fusion 2.5+
Chapter 21 Help and Resources
Index
26 chapters available
PDF preview is not available for this content.
PDF ISBN:
978-1-68392-699-3
|
E-Pub ISBN:
978-1-68392-698-6
|
Paperback ISBN:
978-1-68392-700-6
|
DOI:
10.1515/9781683926993
Publisher:
Mercury Learning and Information
Copyright owner:
© 2021 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2021
Language:
English
Pages:
398
Related subjects:
Computer sciences
,
Computer sciences, other
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