
Chapter 20 Fusion 2.5+
Chapter in the book
Publisher:Mercury Learning and Information
By: Jason Darby
Paid access
|Apr 2021Table of contents
Frontmatter
CONTENTS
Preface
Acknowledgments
Chapter 1 Video Games
Chapter 2 Basic Game Design Concepts
Chapter 3 Basic Programming Concepts
Chapter 4 Fusion Basics
Chapter 5 Finding Your Way Around
Chapter 6 Working With Objects
Chapter 7 Configuring Properties
Chapter 8 Fusion Coding Basics
Chapter 9 Backing up Your Games
Chapter 10 Movement
Chapter 11 Graphics and Animation
Chapter 12 Creating A Bat-and-Ball Game
Chapter 13 Scrolling Game Concepts
Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game
Chapter 15 Creating A Platform Game
Chapter 16 Creating A Mouse Clicker Game
Chapter 17 Bug Finding And Fixing
Chapter 18 Additional Concepts
Chapter 19 Distribution and Publishing
Chapter 20 Fusion 2.5+
Chapter 21 Help and Resources
Index
26 chapters available
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PDF ISBN: 978-1-68392-699-3 | E-Pub ISBN: 978-1-68392-698-6 | Paperback ISBN: 978-1-68392-700-6 | DOI: https://doi.org/10.1515/9781683926993
Publisher: Mercury Learning and Information
Copyright owner: © 2021 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2021
Language: English
Pages: 398
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