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Game Testing All in One
Appendix D: Combinatorial Test Templates
Appendix D: Combinatorial Test Templates
Chapter in the book
Game Testing All in One
Publisher:
Mercury Learning and Information
By:
Robert Denton Bryant
Paid access
|
Jun 2024
Book details
Table of contents
Table of contents
Frontmatter
Contents
Foreword
Preface to the Fourth Edition
Acknowledgments
Chapter 1: Your Role on the Game Development Team
Chapter 2: The Basics of Game Testing
Chapter 3: Bug Report Writing and Defect Tracking
Chapter 4: How Bugs Happen
Chapter 5: The Phases of Game Quality Assurance
Chapter 6: Exploratory Testing and Gameplay Testing
Chapter 7: The Two Rules of Test Management
Chapter 8: Combinatorial Testing
Chapter 9: Test Flow Diagrams
Chapter 10: Cleanroom Testing
Chapter 11: Test Trees
Chapter 12: Defect Triggers
Chapter 13: Regression Testing and Test Reuse
Chapter 14: Testing by the Numbers
Chapter 15: Software Quality
Appendix A: Odd-Numbered Answers to Exercises
Appendix B: Sample Test Suite: RTS Building Checklist
Appendix C: Basic Test Plan Template
Appendix D: Combinatorial Test Templates
Appendix E: Test Flow Diagram (TFD) Templates
Glossary
Index
27 chapters available
PDF preview is not available for this content.
PDF ISBN:
978-1-5015-1980-2
|
E-Pub ISBN:
978-1-5015-1982-6
|
Paperback ISBN:
978-1-5015-2168-3
|
DOI:
10.1515/9781501519802
Publisher:
Mercury Learning and Information
Copyright owner:
© 2024 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2024
Language:
English
Pages:
432
Related subjects:
Computer sciences
,
Computer sciences, other
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