
Chapter 13: Regression Testing and Test Reuse
Chapter in the book
Publisher:Mercury Learning and Information
Paid access
|Jun 2024Table of contents
Frontmatter
Contents
Foreword
Preface to the Fourth Edition
Acknowledgments
Chapter 1: Your Role on the Game Development Team
Chapter 2: The Basics of Game Testing
Chapter 3: Bug Report Writing and Defect Tracking
Chapter 4: How Bugs Happen
Chapter 5: The Phases of Game Quality Assurance
Chapter 6: Exploratory Testing and Gameplay Testing
Chapter 7: The Two Rules of Test Management
Chapter 8: Combinatorial Testing
Chapter 9: Test Flow Diagrams
Chapter 10: Cleanroom Testing
Chapter 11: Test Trees
Chapter 12: Defect Triggers
Chapter 13: Regression Testing and Test Reuse
Chapter 14: Testing by the Numbers
Chapter 15: Software Quality
Appendix A: Odd-Numbered Answers to Exercises
Appendix B: Sample Test Suite: RTS Building Checklist
Appendix C: Basic Test Plan Template
Appendix D: Combinatorial Test Templates
Appendix E: Test Flow Diagram (TFD) Templates
Glossary
Index
27 chapters available
PDF preview is not available for this content.
PDF ISBN: 978-1-5015-1980-2 | E-Pub ISBN: 978-1-5015-1982-6 | Paperback ISBN: 978-1-5015-2168-3 | DOI: https://doi.org/10.1515/9781501519802
Publisher: Mercury Learning and Information
Copyright owner: © 2024 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2024
Language: English
Pages: 432
Related subjects:
