
Hands-On Reinforcement Learning for Games
Implementing self-learning agents in games using artificial intelligence techniques
Publisher:Packt Publishing Limited
By: Micheal Lanham
Paid access
|Sep 2024Table of Contents
- Understanding Rewards-Based Learning
- Dynamic Programming and the Bellman Equation
- Monte Carlo Methods
- Temporal Difference Learning
- Exploring SARSA
- Going Deep with DQN
- Going Deeper with DDQN
- Policy Gradient Methods
- Optimizing for Continuous Control
- All about Rainbow DQN
- Exploiting ML-Agents
- DRL Frameworks
- 3D Worlds
- From DRL to AGI
PDF ISBN: 978-1-83921-677-0
Publisher: Packt Publishing Limited
Copyright owner: © 2020 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 432
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