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Beginning C++ Game Programming
Beginning C++ Game Programming
Learn to program with C++ by building fun games
Publisher:
Packt Publishing Limited
By:
John Horton
Paid access
|
Nov 2019
Product purchase options
E-Book
€26.99
Institutions
€128.95
Product purchase options
E-Book
€26.99
Institutions
€128.95
Description
Table of contents
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Table of Contents
C++, SFML, Visual Studio, and Starting the First Game
Variables, Operators, and Decisions
C++ Strings and SFML Time
Loops, Arrays, Switches, Enumerations, and Functions
Collisions, Sound, and End Conditions
Object-Oriented Programming
Dynamic Collision Detection and Physics
SFML Views
C++ References, Sprite Sheets, and Vertex Arrays
Pointers, the Standard Template Library, and Texture Management
Collision Detection, Pickups, and Bullets
Layering Views and Implementing the HUD
Sound E?ects, File I/O, and Finishing the Game
Abstraction and Code Management
Advanced OOP
Building Playable Levels and Collision Detection
Sound Spatialization and the HUD
Particle Systems and Shaders
Game Programming Design Patterns
Game Objects and Components
File I/O and the Game Object Factory
Using Game Objects and Building a Game
Before You Go...
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PDF ISBN:
978-1-83864-765-0
Publisher:
Packt Publishing Limited
Copyright owner:
© 2019 Packt Publishing Limited
Publication date:
2019
Language:
English
Pages:
746
Related subjects:
Computer sciences
,
Computer sciences, other
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