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Beginning C++ Game Programming Cover

Beginning C++ Game Programming

Learn to program with C++ by building fun games

Paid access
|Nov 2019
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Table of Contents

  1. C++, SFML, Visual Studio, and Starting the First Game
  2. Variables, Operators, and Decisions
  3. C++ Strings and SFML Time
  4. Loops, Arrays, Switches, Enumerations, and Functions
  5. Collisions, Sound, and End Conditions
  6. Object-Oriented Programming
  7. Dynamic Collision Detection and Physics
  8. SFML Views
  9. C++ References, Sprite Sheets, and Vertex Arrays
  10. Pointers, the Standard Template Library, and Texture Management
  11. Collision Detection, Pickups, and Bullets
  12. Layering Views and Implementing the HUD
  13. Sound E?ects, File I/O, and Finishing the Game
  14. Abstraction and Code Management
  15. Advanced OOP
  16. Building Playable Levels and Collision Detection
  17. Sound Spatialization and the HUD
  18. Particle Systems and Shaders
  19. Game Programming Design Patterns
  20. Game Objects and Components
  21. File I/O and the Game Object Factory
  22. Using Game Objects and Building a Game
  23. Before You Go...
PDF ISBN: 978-1-83864-765-0
Publisher: Packt Publishing Limited
Copyright owner: © 2019 Packt Publishing Limited
Publication date: 2019
Language: English
Pages: 746