Table of Contents
- C++, SFML, Visual Studio, and Starting the First Game
- Variables, Operators, and Decisions
- C++ Strings and SFML Time
- Loops, Arrays, Switches, Enumerations, and Functions
- Collisions, Sound, and End Conditions
- Object-Oriented Programming
- Dynamic Collision Detection and Physics
- SFML Views
- C++ References, Sprite Sheets, and Vertex Arrays
- Pointers, the Standard Template Library, and Texture Management
- Collision Detection, Pickups, and Bullets
- Layering Views and Implementing the HUD
- Sound E?ects, File I/O, and Finishing the Game
- Abstraction and Code Management
- Advanced OOP
- Building Playable Levels and Collision Detection
- Sound Spatialization and the HUD
- Particle Systems and Shaders
- Game Programming Design Patterns
- Game Objects and Components
- File I/O and the Game Object Factory
- Using Game Objects and Building a Game
- Before You Go...

