Table of Contents
- Introduction to WebAssembly and Emscripten
- HTML5 and WebAssembly
- Introduction to WebGL
- Sprite Animations in WebAssembly with SDL
- Keyboard Input
- Game Objects and the Game Loop
- Collision Detection
- Basic Particle System
- Improved Particle Systems
- AI and Steering Behaviors
- Designing a 2D Camera
- Sound FX
- Game Physics
- UI and Mouse Input
- Shaders and 2D Lighting
- Debugging and Optimization

