This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
What you will learn
Build realtime network multiplayer games
Add physics to your canvas games by using the Box2D physics engine
Build a CSS3driven card game with transform and 3D flipping effects
Learn to add sounds to your games
Make a drawing tool in Canvas
Create multiple layers in a canvas game
Store game data persistently by using local storage
Use sprite sheets to create framebased animation
Who this book is for
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
Table of Contents
Introducing HTML5 Games
Getting started with DOM based games
Building a memory matiching game in CSS3
Building an untagle game with canvas and drawing API
Building a canvas game masterclass
Adding sound to your game
Using local storage to store game data
Building a multiplayer draw and guess game with web sockets