Key Features
Book Description
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.What you will learn
- Build realtime network multiplayer games
- Add physics to your canvas games by using the Box2D physics engine
- Build a CSS3driven card game with transform and 3D flipping effects
- Learn to add sounds to your games
- Make a drawing tool in Canvas
- Create multiple layers in a canvas game
- Store game data persistently by using local storage
- Use sprite sheets to create framebased animation
Who this book is for
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
Table of Contents
- Introducing HTML5 Games
- Getting started with DOM based games
- Building a memory matiching game in CSS3
- Building an untagle game with canvas and drawing API
- Building a canvas game masterclass
- Adding sound to your game
- Using local storage to store game data
- Building a multiplayer draw and guess game with web sockets
- Building a physics car game with box2d and canvas
- Deploying a game
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