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Procedural Content Generation with Unreal Engine 5 Cover

Procedural Content Generation with Unreal Engine 5

Harness the PCG framework to take your environment design and art skills to the next level

Paid access
|Sep 2025
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Authors

Eliasz Paul Martin :

Paul Martin Eliasz is an experienced senior technical artist, educator, and consultant, with a 12-year background in 3D CGI and real-time game engine expertise. He leads his own studio, specializing in game development and 3D gamified applications tailored for web streaming (pixel streaming), VR, virtual production, XR, and various computer platforms. Throughout his career, he has contributed to multiple projects for esteemed clients such as Netflix and Bentley and has provided consulting services to various companies and studios, including Outernet Global and PureWeb. Currently, he is actively involved in mentoring and educating for CG Spectrum, Mastered, CAVE Academy, Symetri, Bentley, Dyson, and Epic Games EMEA. Additionally, he occasionally conducts educational sessions in universities across Europe and Asia and creates customized educational content for aspiring Unreal artists and Unreal tech artists who want to work in the gaming, animation, automotive, and virtual production space.

PDF ISBN: 978-1-83763-705-8
Publisher: Packt Publishing Limited
Copyright owner: © 2024 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 488