Table of Contents
- Getting Started with AI Game Development
- Introducing the Unreal Engine AI System
- Presenting the Unreal Engine Navigation System
- Setting Up a Navigation Mesh
- Improving Agent Navigation
- Optimizing the Navigation System
- Introducing Behavior Trees
- Setting Up a Behavior Tree
- Extending Behavior Trees
- Improving Agents with the Perception System
- Understanding the Environment Query System
- Using Hierarchical State Machines with State Trees
- Implementing Data-Oriented Calculations with Mass
- Implementing Interactable Elements with Smart Objects
- Appendix – Understanding C++ in Unreal Engine

