
Artificial Intelligence in Unreal Engine 5
Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++
Publisher:Packt Publishing Limited
By: Marco Secchi
Paid access
|Jan 2025Table of Contents
- Getting Started with AI Game Development
- Introducing the Unreal Engine AI System
- Presenting the Unreal Engine Navigation System
- Setting Up a Navigation Mesh
- Improving Agent Navigation
- Optimizing the Navigation System
- Introducing Behavior Trees
- Setting Up a Behavior Tree
- Extending Behavior Trees
- Improving Agents with the Perception System
- Understanding the Environment Query System
- Using Hierarchical State Machines with State Trees
- Implementing Data-Oriented Calculations with Mass
- Implementing Interactable Elements with Smart Objects
- Appendix – Understanding C++ in Unreal Engine
PDF ISBN: 978-1-83620-584-5
Publisher: Packt Publishing Limited
Copyright owner: © 2024 Packt Publishing
Publication date: 2025
Language: English
Pages: 360
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