
Mastering C++ Game Animation Programming
Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
Publisher:Packt Publishing Limited
By: Michael Dunsky
Paid access
|Mar 2025Table of Contents
- Working with Open Asset Import Library
- Moving Animation Calculations from CPU to GPU
- Adding a Visual Selection
- Enhancing Application Handling
- Saving and Loading the Configuration
- Extending Camera Handling
- Enhancing Animation Controls
- An Introduction to Collision Detection
- Adding Behavior and Interaction
- Advanced Animation Blending
- Loading a Game Map
- Advanced Collision Detection
- Adding Simple Navigation
- Creating Immersive Interactive Worlds
PDF ISBN: 978-1-83588-193-4
Publisher: Packt Publishing Limited
Copyright owner: © 2025 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 544
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