Table of Contents
- Understanding Object-Oriented Design
- Learning the Four Fundamental Pillars
- Creating SOLID Design Solutions
- Favoring Composition Over Inheritance
- Maintaining Global States with the Singleton Pattern
- Decoupling Objects with the Observer Pattern
- Spawning Game Objects with the Factory Pattern
- Changing Object Behavior with the State Pattern
- Designing Actors with the Command Pattern
- Implementing AI with the Strategy Pattern
- Creating a Power-Up System with the Decorator Pattern
- Cross-Fading Transitions with the Service Locator Pattern
- Improving Game Feel with the Event Queue Pattern

