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Game Development Patterns with Godot 4 Cover

Game Development Patterns with Godot 4

Create resilient game systems using industry-standard solutions in Godot

Paid access
|Jan 2025

Table of Contents

  1. Understanding Object-Oriented Design
  2. Learning the Four Fundamental Pillars
  3. Creating SOLID Design Solutions
  4. Favoring Composition Over Inheritance
  5. Maintaining Global States with the Singleton Pattern
  6. Decoupling Objects with the Observer Pattern
  7. Spawning Game Objects with the Factory Pattern
  8. Changing Object Behavior with the State Pattern
  9. Designing Actors with the Command Pattern
  10. Implementing AI with the Strategy Pattern
  11. Creating a Power-Up System with the Decorator Pattern
  12. Cross-Fading Transitions with the Service Locator Pattern
  13. Improving Game Feel with the Event Queue Pattern
PDF ISBN: 978-1-83588-029-6
Publisher: Packt Publishing Limited
Copyright owner: © 2025 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 304

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