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Game Development Patterns with Godot 4
Game Development Patterns with Godot 4
Create resilient game systems using industry-standard solutions in Godot
Publisher:
Packt Publishing Limited
By:
Henrique Campos
Paid access
|
Jan 2025
E-Book
€26.99
Institutions
€131.95
E-Book
€26.99
Institutions
€131.95
Description
Table of contents
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Table of Contents
Understanding Object-Oriented Design
Learning the Four Fundamental Pillars
Creating SOLID Design Solutions
Favoring Composition Over Inheritance
Maintaining Global States with the Singleton Pattern
Decoupling Objects with the Observer Pattern
Spawning Game Objects with the Factory Pattern
Changing Object Behavior with the State Pattern
Designing Actors with the Command Pattern
Implementing AI with the Strategy Pattern
Creating a Power-Up System with the Decorator Pattern
Cross-Fading Transitions with the Service Locator Pattern
Improving Game Feel with the Event Queue Pattern
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PDF ISBN:
978-1-83588-029-6
Publisher:
Packt Publishing Limited
Copyright owner:
© 2025 Packt Publishing Limited
Publication date:
2025
Language:
English
Pages:
304
Related subjects:
Computer sciences
,
Computer sciences, other
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