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Beginning C++ Game Programming
Beginning C++ Game Programming
Learn C++ from scratch by building fun games
Publisher:
Packt Publishing Limited
By:
John Horton
Paid access
|
Sep 2025
Product purchase options
E-Book
€29.99
Institutions
€128.95
Product purchase options
E-Book
€29.99
Institutions
€128.95
Description
Table of contents
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Table of Contents
Welcome to Beginning C++ Game Programming Third Edition!
Variables, Operators & Decisions: Animating Sprites
C++ Strings, SFML Time : Player Input & HUD
Loops, Arrays, Switch, Enumerations & Functions: Implementing Game Mechanics
Collisions, Sound & End Conditions: Making The Game Playable
Object Oriented Programming: Starting the Pong game
Dynamic collision detection and physics: Finishing the Pong Game
SFML Views: Starting the Zombie Shooter Game
C++ References, Sprite sheets & Vertex Arrays
Pointers, Standard Template Library & Texture Management
Collision Detection, Pickups & Bullets
Layering Views & Implementing The HUD
Sound Effects, File I/O & Finishing the Game
Abstraction & Code Management: Making Better Use of OOP
Using Azure with PowerApps Advanced OOP: Inheritance & Polymorphism
Building Playable Levels & Collision Detection
Sound Spatialization & the Player's HUD
Extending SFML classes, Particle Systems & Shaders
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PDF ISBN:
978-1-83508-825-8
Publisher:
Packt Publishing Limited
Copyright owner:
© 2024 Packt Publishing Limited
Publication date:
2025
Language:
English
Pages:
648
Related subjects:
Computer sciences
,
Computer sciences, other
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