Table of Contents
- Creating Materials in Blender
- Introducing Material Nodes
- Mapping Images with Nodes
- Achieving Realism with Texture Maps
- Generating Texture Maps with Cycles
- Creating Bumpy Surfaces with Displacement Maps
- UV-Unwrapping 3D Models for Texturing
- Baking Ambient Occlusion Maps
- Introducing Texture Painting
- Creating Photorealistic Textures on a 3D Model
- Lighting a Scene in Cycles
- Creating Photorealistic Environments with HDRIs
- Preparing the Camera for Rendering
- Rendering with Cycles

