Have a personal or library account? Click to login
Photorealistic Materials and Textures in Blender Cycles Cover

Photorealistic Materials and Textures in Blender Cycles

Create impressive production-ready projects using one of the most powerful rendering engines

Paid access
|Nov 2023

Table of Contents

  1. Creating Materials in Blender
  2. Introducing Material Nodes
  3. Mapping Images with Nodes
  4. Achieving Realism with Texture Maps
  5. Generating Texture Maps with Cycles
  6. Creating Bumpy Surfaces with Displacement Maps
  7. UV-Unwrapping 3D Models for Texturing
  8. Baking Ambient Occlusion Maps
  9. Introducing Texture Painting
  10. Creating Photorealistic Textures on a 3D Model
  11. Lighting a Scene in Cycles
  12. Creating Photorealistic Environments with HDRIs
  13. Preparing the Camera for Rendering
  14. Rendering with Cycles
PDF ISBN: 978-1-80512-734-5
Publisher: Packt Publishing Limited
Copyright owner: © 2023 Packt Publishing Limited
Publication date: 2023
Language: English
Pages: 394

People also read