
Photorealistic Materials and Textures in Blender Cycles
Create impressive production-ready projects using one of the most powerful rendering engines
Publisher:Packt Publishing Limited
By: Arijan Belec
Paid access
|May 2024Table of Contents
- Creating Materials in Blender
- Introducing Material Nodes
- Mapping Images with Nodes
- Achieving Realism with Texture Maps
- Generating Texture Maps with Cycles
- Creating Bumpy Surfaces with Displacement Maps
- UV-Unwrapping 3D Models for Texturing
- Baking Ambient Occlusion Maps
- Introducing Texture Painting
- Creating Photorealistic Textures on a 3D Model
- Lighting a Scene in Cycles
- Creating Photorealistic Environments with HDRIs
- Preparing the Camera for Rendering
- Rendering with Cycles
PDF ISBN: 978-1-80512-734-5
Publisher: Packt Publishing Limited
Copyright owner: © 2023 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 394
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