This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
What you will learn
Create a basic Cycles material by mixing the shader components
Connect nodes of different kinds to build more advanced materials
Add nodebased textures to the shaders
Create both simple and complex materials following stepbystep recipes
Switch the shader components easily without affecting a possibly complex network of links
Parent and rename the nodes to better organize the Node Editor window
Build material interfaces for general use in complex materials by grouping the shaders inside groups
Set up light sources and world global illumination
Who this book is for
This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.