Key Features
Book Description
This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.What you will learn
- Create a basic Cycles material by mixing the shader components
- Connect nodes of different kinds to build more advanced materials
- Add nodebased textures to the shaders
- Create both simple and complex materials following stepbystep recipes
- Switch the shader components easily without affecting a possibly complex network of links
- Parent and rename the nodes to better organize the Node Editor window
- Build material interfaces for general use in complex materials by grouping the shaders inside groups
- Set up light sources and world global illumination
Who this book is for
This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
Table of Contents
- Overview of Materials in Cycles
- Managing Cycles Materials
- Creating Natural Materials in Cycles
- Creating Man-made Materials in Cycles
- Creating Complex Natural Materials in Cycles
- Creating More Complex Natural Materials in Cycles
- Sub Surface Scattering in Cycles
- Creating Organic Materials
- Special Materials
Loading...
Loading...

