Table of Contents
- Creating the Game Window
- Building an OpenGL 4 Renderer
- Building a Vulkan Renderer
- Working with Shaders
- Adding Dear ImGui to show valuable information
- Understanding Vector and Matrix
- A Primer on Quaternions and Splines
- Loading Models in the glTF format
- The Model Skeleton and Skin
- About Poses, Frames, and Clips
- Blending between Animations
- Cleaning up the User Interface
- Implementing Inverse Kinematics
- Creating Instanced Crowds
- Measuring Performance and Optimizing the Code

