
C++ Game Animation Programming
Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan
Publisher:Packt Publishing Limited
By: Michael Dunsky and Gabor Szauer
Paid access
|Jan 2025Table of Contents
- Creating the Game Window
- Building an OpenGL 4 Renderer
- Building a Vulkan Renderer
- Working with Shaders
- Adding Dear ImGui to show valuable information
- Understanding Vector and Matrix
- A Primer on Quaternions and Splines
- Loading Models in the glTF format
- The Model Skeleton and Skin
- About Poses, Frames, and Clips
- Blending between Animations
- Cleaning up the User Interface
- Implementing Inverse Kinematics
- Creating Instanced Crowds
- Measuring Performance and Optimizing the Code
PDF ISBN: 978-1-80324-136-4
Publisher: Packt Publishing Limited
Copyright owner: © 2023 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 480
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