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C++ Game Animation Programming
C++ Game Animation Programming
Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan
Publisher:
Packt Publishing Limited
By:
Michael Dunsky
and
Gabor Szauer
Paid access
|
Dec 2023
Product purchase options
E-Book
€29.99
Institutions
€128.95
Product purchase options
E-Book
€29.99
Institutions
€128.95
Description
Table of contents
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Table of Contents
Creating the Game Window
Building an OpenGL 4 Renderer
Building a Vulkan Renderer
Working with Shaders
Adding Dear ImGui to show valuable information
Understanding Vector and Matrix
A Primer on Quaternions and Splines
Loading Models in the glTF format
The Model Skeleton and Skin
About Poses, Frames, and Clips
Blending between Animations
Cleaning up the User Interface
Implementing Inverse Kinematics
Creating Instanced Crowds
Measuring Performance and Optimizing the Code
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PDF ISBN:
978-1-80324-136-4
Publisher:
Packt Publishing Limited
Copyright owner:
© 2023 Packt Publishing Limited
Publication date:
2023
Language:
English
Pages:
480
Related subjects:
Computer sciences
,
Programming and languages
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