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C++ Game Animation Programming Cover

C++ Game Animation Programming

Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan

Paid access
|Dec 2023

Table of Contents

  1. Creating the Game Window
  2. Building an OpenGL 4 Renderer
  3. Building a Vulkan Renderer
  4. Working with Shaders
  5. Adding Dear ImGui to show valuable information
  6. Understanding Vector and Matrix
  7. A Primer on Quaternions and Splines
  8. Loading Models in the glTF format
  9. The Model Skeleton and Skin
  10. About Poses, Frames, and Clips
  11. Blending between Animations
  12. Cleaning up the User Interface
  13. Implementing Inverse Kinematics
  14. Creating Instanced Crowds
  15. Measuring Performance and Optimizing the Code
PDF ISBN: 978-1-80324-136-4
Publisher: Packt Publishing Limited
Copyright owner: © 2023 Packt Publishing Limited
Publication date: 2023
Language: English
Pages: 480

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