Implement expert-level techniques for high-performance graphics with Vulkan
Sergey Kosarevsky is a former rendering lead at Ubisoft RedLynx. He
currently leads Vulkan development at Meta. He worked in the mobile industry at SPB
Software, Yandex, Layar and Blippar, TWNKLS, and DAQRI, where he designed and
implemented real-time rendering technology. He has more than 20 years of software
development experience and more than 12 years of mobile and embedded 3D graphics
experience. In his Ph.D. thesis, Sergey employed computer vision to solve mechanical
engineering problems. He is also a co-author of several books on 3D graphics and
mobile software development in C++, including “3D Graphics Rendering
Cookbook”.Medvedev Alexey :
Alexey Medvedev is the AR Tech Lead at Meta, with over 20 years of
experience in software development, primarily in game development. He has worked as
an engine, graphics, and rendering engineer at renowned companies like Crytek,
Blizzard, and Hangar 13, contributing to the release of several AAA games. At the
time of writing this book, Alexey also serves as the Khronos Chair of the 3D Formats
Working Group, which develops the glTF standards..Latypov Viktor :
Viktor Latypov is a software engineer specializing in embedded C/C++, 3D graphics, and computer vision. With more than 15 years of software development experience and a Ph.D. in applied mathematics, he has implemented a number of real-time renderers for medical and automotive applications over the last 10 years. Together with Sergey, he has co-authored two books on mobile software development in C++.